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Light Curve Tool for Small Bodies

Computation Benchmarks

The tool enables users to simulate rotational light curves using several photometric models and to render images from shape models. However, the computational cost can vary significantly depending on the number of facets in the shape model, the desired light curve resolution, or the selected photometric model. Below, we provide benchmark tests to help users estimate expected runtimes and adjust their input settings accordingly. A forthcoming hardware upgrade is expected to significantly reduce these computation times.

⚠️ Current runtime limit: 10 minutes. Tasks exceeding this time will be interrupted by the server.

Rendering a single image

Number of facets Computation time (s)
1k 3.64
5k 10.89
10k 20.97
20k 50.77


Light curve simulation of 36 points (without image rendering)

Number of facets Minnaert model time (s) Hapke model time (s)
1k 3.54 4.50
5k 10.72 15.30
10k 21.72 32.36
20k 57.54 72.12


Light curve simulation of 360 points (without image rendering)

Number of facets Minnaert model time (s) Hapke model time (s)
1k 16.75 27.02
5k 83.61 135.64
10k 196.29 291.55


Fig. 1 shows the rendered projections of asteroid (433) Eros using different shape model resolutions. This test allows users to evaluate whether increasing the number of facets significantly affects the visual output. In practice, above ~20k facets, the improvements are marginal.

1k facets

a) 1k facets

5k facets

b) 5k facets

10k facets

c) 10k facets

20k facets

d) 20k facets

Fig. 1: Projection of the Eros shape model used for this benchmark.